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Abiding Barn

Models made in Maya by Joshua Schaeffer
Textures made in Substance painter/Designer by Joshua Schaeffer
Set dressing/lighting done in Unreal Engine By Joshua Schaeffer

lighting through windows and door are accomplished through Volumetric Fog placeable actors to create a Dynamic Scene.

lighting through windows and door are accomplished through Volumetric Fog placeable actors to create a Dynamic Scene.

Through use of decal materials and emmisive materials the scene can be easily populated.

Through use of decal materials and emmisive materials the scene can be easily populated.

Another shot of volumetric fog. The material is not costly on rendering aside from when transparency overlaps such as fog through windows.

Another shot of volumetric fog. The material is not costly on rendering aside from when transparency overlaps such as fog through windows.

Initial sketch of barn layout, original vision was kept throughout project.

Initial sketch of barn layout, original vision was kept throughout project.

Player direction. The goal is to create a space that leads the player.

Player direction. The goal is to create a space that leads the player.

First blockout, rough with basic geometry in Unreal Engine.

First blockout, rough with basic geometry in Unreal Engine.

Starting to add original models and lighting. Color to establish intention.

Starting to add original models and lighting. Color to establish intention.

Continued addition of new original geometry, Balcony blocked out and accessible through shape tools stairs made in Unreal Engine.

Continued addition of new original geometry, Balcony blocked out and accessible through shape tools stairs made in Unreal Engine.

Started adding in original textures done in substance Painter.

Started adding in original textures done in substance Painter.

Barn Modular Kit

Barn Modular Kit

Balcony Modular Kit

Balcony Modular Kit

Set Dressing Modular Kit

Set Dressing Modular Kit

Stables Modular Kit

Stables Modular Kit