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Mystic Green House

All content made by Joshua Schaeffer.
Modeled in Maya
Textured in Substance 3D painter and Substance 3D designer
Sculpts in Zbrush
Rendered in Unreal Engine

Video Walkthrough

Inside the Greenhouse

Inside the Greenhouse

Outside the Greenhouse

Outside the Greenhouse

Greenhouse Walkway

Greenhouse Walkway

Initial sketches of my green house showed early plans. Many ideas such as a round main room had to be abandoned. But the willow trees and crystals stayed with me to the final design

Initial sketches of my green house showed early plans. Many ideas such as a round main room had to be abandoned. But the willow trees and crystals stayed with me to the final design

The modular kit for this project was fun to construct due to its intricate wood design and use of windows. Problems such as material cost became an issue since every piece needed transparency.

The modular kit for this project was fun to construct due to its intricate wood design and use of windows. Problems such as material cost became an issue since every piece needed transparency.

The lamp post and crystal both make use of emissive mapping in order to create natural lighting in the scene that originates from many sources.

The lamp post and crystal both make use of emissive mapping in order to create natural lighting in the scene that originates from many sources.

The poly count of each asset is surprisingly low for the detail I managed to fit in. The tree was done using Speed Tree.

The poly count of each asset is surprisingly low for the detail I managed to fit in. The tree was done using Speed Tree.